|
|||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Interface Summary | |
GUIEditor | |
ScreenObjectCapable | |
TreeListener |
Class Summary | |
AffineBase | This is the base class for the Affine transformation matrices used in the 3D map and manipulation of 3D objects. |
AffineRotate | This class creates the matrix to perform a 3D rotate on a point. |
AffineScale | This class creates the matrix to perform a 3D scaling on a point. |
AffineTranslate | This class creates the matrix to perform a 3D translate on a point. |
AutoBugs | |
AutoBugs.ABDialog | GUI |
AutoBugs.Monitor | thread which handles the internal monitoring.. |
AutoBugs.SendMail | |
CheckNode | |
CheckRenderer | |
DisplayMap | This class has display routines that used in the 3D map. |
FleetDiagramPanel | This class is a panel used to give an diagramatic representation of a single fleet. |
FleetGroupDiagramPanel | This class is a panel used to give a diagramatic representation of a collection of fleets that are all considered to be in the same location (e.g. |
FleetPoint | |
FleetScreenObjectHandler | |
FleetTargetScreenObjectHandler | |
GridBag | |
GUIAboutDialogJFC | |
GUIAddScriptDialogJFC | |
GUIAlienFilterJFC | |
GUIAlienListJFC | |
GUIAlienSpecificJFC | |
GUIAlphaOptionsJFC | |
GUICommandBarJFC | |
GUIDebugDialogJFC | |
GUIDisplayTreeJFC | This class represents the "tree" that is displayed with a DisplayNode. |
GUIFactoryJFC | This is the "main" window of the Universe game. |
GUIFactoryText | |
GUIFleetColonizeJFC | |
GUIFleetFilterJFC | |
GUIFleetListJFC | |
GUIFleetMoveJFC | |
GUIFleetSpecificJFC | This class is the dialog screen that describes a fleet. |
GUIFloatTextFieldJFC | |
GUIGalaxyFilterJFC | |
GUIGalaxyListJFC | |
GUIGalaxyOptionsPanel | This class implements a panel which allows selection of the number, type, and size range of galaxies which should be used in the game. |
GUIGameOptionPanels | This class gets the game options from the user at the start of the game. |
GUIGenericListJFC | A Window, that displays a tree having a specific ID as root. |
GUIGPLJFC | |
GUIHistogram | |
GUIHistogramPanel | |
GUIIntTextFieldJFC | |
GUIMainMenuJFC | |
GUIMainMenuText | |
GUIManualDialogJFC | |
GUIMapJFC | Displays the star map. |
GUIOptionsJFC | |
GUIOrderPanelJFC | |
GUIOrderWindow | |
GUIPlanetFilterJFC | |
GUIPlanetListJFC | |
GUIPlanetSpecificJFC | |
GUIResourceGroupListJFC | |
GUIResourceGroupListPanelJFC | |
GUIResourceGroupModificationPanelJFC | |
GUIResourceGroupsList | |
GUIResultsJFC | |
GUISchemeChoicePanel | |
GUIScriptRepository | |
GUIStartGameJFC | |
GUIStartGameJFC.StartPanel | |
GUIStationFilterJFC | |
GUIStationListJFC | |
GUIStationSpecificJFC | |
GUISystemContentsPanel | This class implements a panel which displays the contents of a star system (i.e. |
GUISystemFilterJFC | |
GUISystemListJFC | |
GUISystemSpecificJFC | |
GUITechnologyJFC | |
GUITreeCellRenderer | |
GUIUtils | |
GUIWormholeFilterJFC | |
GUIWormholeListJFC | |
GUIWormholeSpecificJFC | |
InternalCoord | |
IOUtil | |
MapComponentJFC | MapComponentJFC.java Created: Thu Jun 10 10:04:47 1999 Modified: Sat Apr 28, 2001 (Dave Butler) |
MapDisplayOptions | Contains the map settings. |
MessageListWindowJFC | |
MicroHelp | |
ModalDialogHack | This class is to get around Sun bug #4122683. |
MultiPlayerStart | |
PlanetDiagramPanel | This class is a panel used to diagramatically represent a particular planetary body. |
ProgressMeter | |
RegisteredWindow | This class implements a reusable cache of windows for specific indexed objects. |
ResourceGroupTreeModel | |
SaveGameFilter | This class represnts a file filter for Universe Save Game Files. |
ScreenCoord | |
ScreenObject | |
ScreenObjectHandler | |
StarFieldPanel | This class is a panel which fills its bounds with a star field image, thus providing a nice background for representations of objects in space. |
StartSequence | |
StationPoint | |
StripLayout | This class is a layout manager which places components adjacent to each other in a horizontal or vertical strip, without attempting to standardize the size of the components like a GridLayout would, or stretch components to fill all the available space like it and other standard layouts would. |
SystemPoint | |
SystemScreenCoord | |
SystemScreenObjectHandler | Handles the display of a system in the map. |
UniverseJDialog | New, improved fancy dialog class. |
UniverseJFrame | This class allows all of the JFrame objects in Universe to have a consistant interface. |
VectorFleetPoint | |
VectorScreenCoord | |
VectorStationPoint | |
VectorSystemPoint | |
VectorSystemScreenCoord | |
WizardDialog | |
WizardPanel |
|
|||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |