Ship Design 001
This is the representation of ship designs.
Ship Modules
Each ship can have zero or one of the following modules.
- Shield - The type of shield item on a ship
determines the number of Defense Points a ship has. There can
only be one shield item on a ship. This item consumes power
points.
- Attack - The type of attack item on a ship
determines the number of Attack Points a ship has. There can
only be one attack item on a ship. This item consumes power
points.
- Armor - The type of armor on a ship determines
the number of Armor Points a ship has. There can only be one
armor on a ship. This item consumes power points.
- FTL Drive - The FTL Drive determines the speed
of a ship. This will be a number with units of parsecs/turn.
This item consumes power points. Every ship must have an FTL
drive.
- Fuel - The Fuel determines the range of a ship.
This will be a number with units of parsecs. This item consumes
resource points. Resource points must be replenished at a
station. Every ship must have a fuel source.
- Scanner - The scanner determines how far a ship
can "see" other items in the galaxy. This will be a number with
units of parsecs. This item consumes power points.
- Power - This item creates power points for the
entire ship. Every ship must have one power source.
- Computer - This item adds bonuses for combat
(to attack and defense points.) This item consumes power
points.
- Storage - This item allows the transportation
of Resource Points or Population Points. This item consumes
power points.
Specials
Special items add abilities to the ship.
- Colony Equipment - needed to create a station -
ship will be consumed by station production - consumes power
points.
- Extra Fuel Tank - allows increased range of
ship - consumes resource points
Ship Engineering
Every new ship design must first be designed. This is the engineering
cost, measured in Engineering Points.
The engineering cost of a new ship is determined by a couple of
factors. Each Ship Module has an associated Engineering Cost with
it. The cost of a new ship design is the sum of all of the modules'
engineering costs.
Old ship designs can be used to reduce the costs of new ship designs.
If a new ship design has similar modules to an old ship design, then
the cost of the new ship design is just the cost of the changed
module. For example, if a new ship design is exactly the same as an
old ship design except for the Power module, then the engineering cost
of this new ship design is only the engineering cost of the new Power
Module.
When using old ship designs to reduce the costs of new ship designs,
only one old ship design will be used.
Ship Construction
Every ship module has a construction cost, measured in Ship
Manufacturing Points. The cost of a ship is the sum of the costs of
all modules.
Summary
Below is a summary of the module types for a ship.
Type |
Consumes |
Produces |
Shield |
Power Points |
Defense Points |
Attack |
Power Points |
Attack Points |
Armor |
Power Points |
Armor Points |
FTL Drive |
Power Points |
Speed (in parsecs) |
Fuel |
Resource Points |
Range of ship (in parsecs) |
Scanner |
Power Points |
Scanner Range (in parsecs) |
Power |
none |
Power Points |
Computer |
Power Points |
Combat bonus |
Storage |
Power Points |
Transportation of Resources or Population |
Colony Equipment Special |
Power Points |
Creation of Station |
Extra Fuel Range Special |
Resource Points |
Additional Range for Ship |
Every ship module has a engineering cost and a manufacturing cost.
It is possible for the theme to define pre-known ship designs. These
ship designs are known by all players at the start of the game.
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Scheme 001
Created: 29 Aug 1998
Updated: 6 Jun 2001
© 1998 Universe Dev Team