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| Interface Summary | |
| GUIEditor | |
| ScreenObjectCapable | |
| TreeListener | |
| Class Summary | |
| AffineBase | This is the base class for the Affine transformation matrices used in the 3D map and manipulation of 3D objects. |
| AffineRotate | This class creates the matrix to perform a 3D rotate on a point. |
| AffineScale | This class creates the matrix to perform a 3D scaling on a point. |
| AffineTranslate | This class creates the matrix to perform a 3D translate on a point. |
| AutoBugs | |
| AutoBugs.ABDialog | GUI |
| AutoBugs.Monitor | thread which handles the internal monitoring.. |
| AutoBugs.SendMail | |
| CheckNode | |
| CheckRenderer | |
| DisplayMap | This class has display routines that used in the 3D map. |
| FleetDiagramPanel | This class is a panel used to give an diagramatic representation of a single fleet. |
| FleetGroupDiagramPanel | This class is a panel used to give a diagramatic representation of a collection of fleets that are all considered to be in the same location (e.g. |
| FleetPoint | |
| FleetScreenObjectHandler | |
| FleetTargetScreenObjectHandler | |
| GridBag | |
| GUIAboutDialogJFC | |
| GUIAddScriptDialogJFC | |
| GUIAlienFilterJFC | |
| GUIAlienListJFC | |
| GUIAlienSpecificJFC | |
| GUIAlphaOptionsJFC | |
| GUICommandBarJFC | |
| GUIDebugDialogJFC | |
| GUIDisplayTreeJFC | This class represents the "tree" that is displayed with a DisplayNode. |
| GUIFactoryJFC | This is the "main" window of the Universe game. |
| GUIFactoryText | |
| GUIFleetColonizeJFC | |
| GUIFleetFilterJFC | |
| GUIFleetListJFC | |
| GUIFleetMoveJFC | |
| GUIFleetSpecificJFC | This class is the dialog screen that describes a fleet. |
| GUIFloatTextFieldJFC | |
| GUIGalaxyFilterJFC | |
| GUIGalaxyListJFC | |
| GUIGalaxyOptionsPanel | This class implements a panel which allows selection of the number, type, and size range of galaxies which should be used in the game. |
| GUIGameOptionPanels | This class gets the game options from the user at the start of the game. |
| GUIGenericListJFC | A Window, that displays a tree having a specific ID as root. |
| GUIGPLJFC | |
| GUIHistogram | |
| GUIHistogramPanel | |
| GUIIntTextFieldJFC | |
| GUIMainMenuJFC | |
| GUIMainMenuText | |
| GUIManualDialogJFC | |
| GUIMapJFC | Displays the star map. |
| GUIOptionsJFC | |
| GUIOrderPanelJFC | |
| GUIOrderWindow | |
| GUIPlanetFilterJFC | |
| GUIPlanetListJFC | |
| GUIPlanetSpecificJFC | |
| GUIResourceGroupListJFC | |
| GUIResourceGroupListPanelJFC | |
| GUIResourceGroupModificationPanelJFC | |
| GUIResourceGroupsList | |
| GUIResultsJFC | |
| GUISchemeChoicePanel | |
| GUIScriptRepository | |
| GUIStartGameJFC | |
| GUIStartGameJFC.StartPanel | |
| GUIStationFilterJFC | |
| GUIStationListJFC | |
| GUIStationSpecificJFC | |
| GUISystemContentsPanel | This class implements a panel which displays the contents of a star system (i.e. |
| GUISystemFilterJFC | |
| GUISystemListJFC | |
| GUISystemSpecificJFC | |
| GUITechnologyJFC | |
| GUITreeCellRenderer | |
| GUIUtils | |
| GUIWormholeFilterJFC | |
| GUIWormholeListJFC | |
| GUIWormholeSpecificJFC | |
| InternalCoord | |
| IOUtil | |
| MapComponentJFC | MapComponentJFC.java Created: Thu Jun 10 10:04:47 1999 Modified: Sat Apr 28, 2001 (Dave Butler) |
| MapDisplayOptions | Contains the map settings. |
| MessageListWindowJFC | |
| MicroHelp | |
| ModalDialogHack | This class is to get around Sun bug #4122683. |
| MultiPlayerStart | |
| PlanetDiagramPanel | This class is a panel used to diagramatically represent a particular planetary body. |
| ProgressMeter | |
| RegisteredWindow | This class implements a reusable cache of windows for specific indexed objects. |
| ResourceGroupTreeModel | |
| SaveGameFilter | This class represnts a file filter for Universe Save Game Files. |
| ScreenCoord | |
| ScreenObject | |
| ScreenObjectHandler | |
| StarFieldPanel | This class is a panel which fills its bounds with a star field image, thus providing a nice background for representations of objects in space. |
| StartSequence | |
| StationPoint | |
| StripLayout | This class is a layout manager which places components adjacent to each other in a horizontal or vertical strip, without attempting to standardize the size of the components like a GridLayout would, or stretch components to fill all the available space like it and other standard layouts would. |
| SystemPoint | |
| SystemScreenCoord | |
| SystemScreenObjectHandler | Handles the display of a system in the map. |
| UniverseJDialog | New, improved fancy dialog class. |
| UniverseJFrame | This class allows all of the JFrame objects in Universe to have a consistant interface. |
| VectorFleetPoint | |
| VectorScreenCoord | |
| VectorStationPoint | |
| VectorSystemPoint | |
| VectorSystemScreenCoord | |
| WizardDialog | |
| WizardPanel | |
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