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Classes in org.gjt.universe used by org.gjt.universeAtmosphereCompositionType
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AtmosphereType
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Civ
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CivID
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This class is used to access Civ objects in the database. CivOptions
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CivUndefined
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This class supports a single instance which is used to represent an unknown civ in situations where null can not be used. Classification
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Coord
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Encapsulates a cartesian three-space coordinate. CostBase
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This class (and subclasses) represents the "cost" or resources involved in creating or maintaining a particular thing. CostID
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This class is used to access Cost objects in the database. CostUndefined
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DBItem
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The base class of all database items. DBList
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DBTable
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This class is used to implement a searchable and enumerable table of objects that can be accessed and modified in a synchronized manner. DBType
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Enumerated type for the DBItem class. DisplayAlienFilter
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DisplayFleetFilter
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DisplayGalaxyFilter
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DisplayNode
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This class represents one icon on an info tree. DisplayNodeColor
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This is an enumerated type for the DisplayNode class. DisplayNodeType
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This is an enumerated type for the DisplayNode class. DisplayPlanetFilter
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DisplayReturn
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DisplayReturnType
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This is an enumerated type for the DisplayReturn class. DisplayStationFilter
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DisplaySystemFilter
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DisplayWormholeFilter
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Factory
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FleetBase
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Abstract base class for representing a group of ships moving together or stationed in the same location. FleetID
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This class is used to access Fleet objects in the database. FleetStd
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GalaxyBase
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Abstract class from which all concrete classes used to represent galaxies in the game are to be derived. GalaxyID
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This class is used to access Galaxy objects in the database. GalaxyStd
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Class used for standard irregular galaxies containing a a random scattering of star systems with no discernable structure. GalaxyType
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GalaxyUndefined
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GameEngine
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This class starts and runs the game. GameOptions
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This class implements an object which contains the game options which may be set by the creating civ. GameScale
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GlieseCatalog
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GlieseLine
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Parses each line of of the Gliese Catalog. GravityType
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GUIFactory
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GUIUnknownException
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Index
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This is the base class for all ID classes. KeyedItem
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KnowledgeAlienMap
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KnowledgeBase
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This is the base class for all Knowledge objects. KnowledgeFleetMap
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KnowledgeID
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This class is used to access Knowledge objects in the database. KnowledgeModuleDesignMap
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KnowledgePlanetMap
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KnowledgeShipDesignMap
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KnowledgeShipMap
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KnowledgeStationMap
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KnowledgeSystemMap
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KnowledgeTechMap
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KnowledgeUndefined
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This class represents the undefined Knowledge object Location
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The Location class represents a "location" in the universe. LocationType
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Enumerated type for the Location class. ManifestItems
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ManifestItems.KVPair
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ModuleBase
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The ModuleBase class represents objects used to "construct" ships, and stations. ModuleDesignBase
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The ModuleDesignBase class represents objects used to "construct" ships, and stations. ModuleDesignID
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ModuleDesignUndefined
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ModuleID
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ModuleUndefined
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Names
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The Names class randomly creates names used in the program. NonsyncList.Node
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The nodes that hold the data in the linked list. NotLocatableException
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Order
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This is the base class for all Order objects. Orderable
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Orderable.java Created: Thu Apr 13 13:42:04 2000 OrderEngine
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OrderModel
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OrderModelChangeListener
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OrderQueue
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OrderQueue.Node
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OrderQueueSet
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This data structure is an array of hashtables. OrderQueueSetIndex
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PlanetBase
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PlanetID
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This class is used to access Planet objects in the database. PlanetType
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PlanetUndefined
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PlayerBase
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PlayerComputer
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PlayerID
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This class is used to access Player objects in the database. PlayerThread
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PlayerType
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PlayerUndefined
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This class supports a single instance which is used to represent an unknown player in situations where null can not be used. ProtoObject
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ProtoObject.java Created: Wed Jun 14 09:29:45 2000 ProtoObject is the base class from which ProtoTech, ProtoModule, and ProtoShip are derived. RaceBase
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RaceRandom
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RelationshipType
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Enumerated type for the Relationship class. ResourceGroup
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ResultBase
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The base class for all Result objects. ResultList
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SchemeBase
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This is the base class for all Scheme objects. SchemeUnknownException
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ShipBase
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This class represents one ship. ShipDesignBase
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ShipDesignFilter
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ShipDesignID
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ShipDesignUndefined
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ShipID
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Star
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Instances of this very simple class represent a star in the game. StarNames
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This class handles reading in a list of star name from the UniverseData file. StationBase
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StationID
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StationUndefined
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SurfacePressureType
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SystemBase
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The abstract base class from which concrete star system classes are defined. SystemID
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This class is used to access System objects in the database. SystemStd
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A concrete class with constructors which allow creation of planets using the accrete planetary make-up model. SystemUndefined
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TechBase
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TechID
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TechUndefined
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TemperatureType
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TerrainType
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TurnBase
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TurnProcessedListener
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UniverseData
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Encapsulates searching for resources (e.g. UniverseScriptObject
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UPM.PluginInfo
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Class PluginInfo: Contains the basic data about each plugin that has been loaded. VectorDisplayReturn
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VectorFleetID
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VectorModuleDesignID
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VectorModuleID
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VectorPlanetID
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VectorShipDesignID
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VectorShipID
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VectorStationID
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VectorSystemID
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VectorTechID
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WeatherType
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Wormhole
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A wormhole is a zero length conduit between two distant points in space through the lowest (zero-dimension) level of hyperspace. WormholeID
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This class is used for unique IDs to access Wormhole objects in the database. WormholeUndefined
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This class is used to represent a wormhole which is not defined. |
Classes in org.gjt.universe used by org.gjt.universe.attributesLocation
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The Location class represents a "location" in the universe. |
Classes in org.gjt.universe used by org.gjt.universe.guiCiv
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CivID
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This class is used to access Civ objects in the database. CivOptions
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Coord
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Encapsulates a cartesian three-space coordinate. CostID
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This class is used to access Cost objects in the database. DisplayAlienFilter
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DisplayFleetFilter
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DisplayGalaxyFilter
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DisplayNode
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This class represents one icon on an info tree. DisplayPlanetFilter
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DisplayStationFilter
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DisplaySystemFilter
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DisplayWormholeFilter
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FleetBase
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Abstract base class for representing a group of ships moving together or stationed in the same location. FleetID
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This class is used to access Fleet objects in the database. GalaxyID
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This class is used to access Galaxy objects in the database. GameOptions
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This class implements an object which contains the game options which may be set by the creating civ. GameScale
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GUIFactory
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Index
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This is the base class for all ID classes. KnowledgeID
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This class is used to access Knowledge objects in the database. Location
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The Location class represents a "location" in the universe. ModuleDesignID
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ModuleID
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Orderable
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Orderable.java Created: Thu Apr 13 13:42:04 2000 OrderableOrderModel
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OrderColonize
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OrderModel
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OrderModelChangeListener
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OrderMove
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PlanetBase
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PlanetID
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This class is used to access Planet objects in the database. RelationshipType
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Enumerated type for the Relationship class. ResourceGroup
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ResourceGroupsListListener
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ShipDesignID
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ShipID
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Star
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Instances of this very simple class represent a star in the game. StationID
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SystemBase
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The abstract base class from which concrete star system classes are defined. SystemID
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This class is used to access System objects in the database. TechID
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TurnProcessedListener
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VectorDisplayReturn
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VectorFleetID
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VectorPlanetID
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VectorShipDesignID
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VectorStationID
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WormholeID
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This class is used for unique IDs to access Wormhole objects in the database. |
Classes in org.gjt.universe used by org.gjt.universe.gui.oneGUIFactory
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Index
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This is the base class for all ID classes. PlanetID
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This class is used to access Planet objects in the database. SystemID
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This class is used to access System objects in the database. |
Classes in org.gjt.universe used by org.gjt.universe.notificationFleetBase
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Abstract base class for representing a group of ships moving together or stationed in the same location. StationBase
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Wormhole
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A wormhole is a zero length conduit between two distant points in space through the lowest (zero-dimension) level of hyperspace. |
Classes in org.gjt.universe used by org.gjt.universe.scheme001AggregatedResourceGroup
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CivID
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This class is used to access Civ objects in the database. CostBase
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This class (and subclasses) represents the "cost" or resources involved in creating or maintaining a particular thing. CostID
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This class is used to access Cost objects in the database. DBItem
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The base class of all database items. DisplayReturn
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Distribution
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Factory
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FleetID
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This class is used to access Fleet objects in the database. GroupDisplay
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GroupDisplay.java Created: Wed Oct 20 09:45:46 1999 Index
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This is the base class for all ID classes. KeyedItem
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KnowledgeBase
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This is the base class for all Knowledge objects. KnowledgeID
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This class is used to access Knowledge objects in the database. KnowledgeTech
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This class represents the Knowledge about a particular tech. Location
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The Location class represents a "location" in the universe. ModuleBase
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The ModuleBase class represents objects used to "construct" ships, and stations. ModuleDesignBase
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The ModuleDesignBase class represents objects used to "construct" ships, and stations. ModuleDesignID
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ModuleID
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Order
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This is the base class for all Order objects. Orderable
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Orderable.java Created: Thu Apr 13 13:42:04 2000 OrderModel
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OrderQueueSet
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This data structure is an array of hashtables. OrderQueueSetIndex
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PlanetBase
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PlanetID
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This class is used to access Planet objects in the database. RaceBase
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ResourceGroup
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SchemeBase
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This is the base class for all Scheme objects. ShipBase
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This class represents one ship. ShipDesignBase
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ShipDesignID
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ShipID
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StationBase
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StationID
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SystemID
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This class is used to access System objects in the database. TechBase
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TechID
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TurnProcessedListener
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UniverseTestHarness
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VectorDisplayReturn
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VectorModuleDesignID
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VectorModuleID
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VectorShipDesignID
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VectorTechID
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Classes in org.gjt.universe used by org.gjt.universe.testsCoord
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Encapsulates a cartesian three-space coordinate. Location
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The Location class represents a "location" in the universe. |
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